Alchemistic Recipes
I created a few rules and recipes for Alchemy for a player.
I have made it so that the recipes cost Essence just like miracles do. But instead you created the conjuctions before hand en use them on something else
Most of the recipes require a Intelligence+Alchemy check.
Player can learn a recipe via a teacher and ofcourse spending Xp and in game time to learn from the teacher.
Components
Alchemy is component heavy and thus expensive but the effects can be stored for a while to use it later.
Recipes
Regeneration
Method: Potion, Salve, Powder, Compress, Conjuction
Components: Rare
Xp Cost: 6
Essence Cost: 10
Duration: 4 Rounds
Effect: Regeneration gives 5 LP for a period of 4 rounds
Limitation: When used on a person you cannot use regeneration again on that person for the same wounds.
Cloth to Steel 1-3
Method: Potion (To use on the cloth not for drinking), Salve, Powder
Components: Rare
Xp Cost: 10 per level
Essence Cost: 10 per level
Duration: 5 Rounds
Effect: You can change the density of cloth to something much harder thus it is able to be used as armor. On level 1: 3 Armor and 5 meters of cloth, On Level 2: 6 Armor and 10 Meters and on level 3: 9 Armor and 15 meters. The effect lasts for 5 rounds.
Limitation: You cannot apply this recipe on cloth already having the Cloth to Steel effect until it is normal cloth again.
Harden Body 1-3
Method: Potion (To use on the cloth not for drinking), Salve, Powder
Components: Rare
Xp Cost: 5 per level
Essence Cost: 5 per level
Duration: 5 Turns
Effect: You can change the density of your flesh to something much harder thus it is able to be used as armor. On level 1: 2 Armor, On Level 2: 4 Armor and on level 3: 6.
Limitations: You cannot apply this recipe on a body that is hardened already.
Author: Federico
I am the creator of this blog and a dreamer that converts it’s dreams into games.