Supernatural – Rules – Herbalism (Unisystem)

Basic Information
In the Unisystem there is a skill specialism named Unconventional Medicine. One of my players has got this skill and her specialization is Herbalism. After some thinking I decided that Herbalism needed some cool concoctions that would have nice in game effects without the cost of Essence or other stats.

To make sure that it does have a cost is that for the Concoctions you need herbs and other components and those are not always as easy to come by. In that way I can keep in hand how nasty this skill becomes.

Concoctions
Calming Herbs: This Herbal Tea gives 4 essence back and recovers 1 extra essence per hour for 12 hours.
Detox Herbs: This complete herbal treatment helps someone to get of their physical addiction to substances. It flushes out the chemicals out of her/his body. It gives a +2 on getting rid off chemical addictions over the course of a few weeks or even months.
Energy Drink: This Herbal Tea gives 4 endurance back and recovers 1 extra endurance per hour for 12 hours.
Focus Herbs: This Herbal Tea helps focusing it gives a +1 on Concentration or Trance Checks.
Herbal Bandage: You can use the bandage on a open wound, it heals 1d4 on that specific wound.
Peace of Mind: This Herbal Tea gives 4 essence back and recovers 1 extra essence per hour for 12 hours.
Soothing Herbs: This Herbal Tea gives helps to control the pain, it gives a +3 on pain resistance checks.
Stomach Herbs: This Herbal Tea helps you when you have stomach ache and gas.

Author: Federico

I am the creator of this blog and a dreamer that converts it’s dreams into games.

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