Gaining Madness
On discretion of the game master, think of cruelty from the cast member or seeing something so horrible that it shakes their foundation of life or someone important that dies horribly by something supernatural. The cast member must make a simple willpower check to see if he/she gains a madness point.
Note that sometimes something is so awful that the cast member does not make a test but just gains a madness point.
Loosing Madness
Therapy might work but how are you going to tell the psychiatrist about all the things you have done and seen without being put into a asylum or something similar. Some creatures can remove a part or take over a part of the madness. (See Angels and the sorts). Maybe some rituals can lower the cast members madness.
Effects of Madness
As the character gains in Madness, her mental faculties begin to suffer. When the Madness Pool is higher than double the character’s Willpower, she gains a 1-point Mental Drawback, often a Delusion or Obsession, or an enhanced version of an existing Mental Drawback. Every time the Madness level rises to another multiple of Willpower (Willpower x 3, Willpower x 4, and so on), the character gains another point worth of Mental Drawbacks. Finally, when the character’s Madness is greater than Willpower x 20, the character is overcome by insanity and thus he/she is not capable anymore of functioning as a normal person and will likely end up in a asylum of some sorts. This means the cast is written off the active roster.
Note
I have taken the Madness idea from CJ Carellas Witchcraft Abomination Codex which is owned by Eden Studios. I did change the way you get Madness and how to lose it.
Author: Federico
I am the creator of this blog and a dreamer that converts it’s dreams into games.