Supernatural – Rules – Plot Points (Unisystem)

A player gets Plot Points for doing something very cool or by failing miserably. When the GM decides that something cannot happen even if it should then a player gets one or two Plot points as well.

Plot points are originated from the Cortex Supernatural RPG but I have converted and adapted it to the Unisystem Supernatural version.

Plot Point Modifiers
You can spend a Plot Point to get a modifier for a roll, reduce damage or even manipulate something in the game.

Plot Points Spend Die Type vs. Damage Positive Modifier Before roll Positive Modifier After Roll
1 d2 1 x
2 d4 2 x
3 d6 3 1
4 d8 4 x
5 d10 5 x
6 d12 6 2
7 d12+d2 7 x
8 d12+d4 8 x
9 d12+d6 9 3
10 d12+d8 10 x
11 d12+d10 11 x
12 d12+d12 12 4

Story Manipulation

Cost Impact
1-2 Inconsequential: Of course there’s some room in the trunk of the car.
3-4 Minor: Actually, there’s probably a spare bag of rock salt in there.
5-6 Moderate: Rock salt AND a shotgun I borrowed from Uncle Jed.
7-8 Significant: You remember Uncle Jed. Retired hunter? I’m sure he’s got an amulet or two stashed in with the salt and the gun.
9-10 Major: Hold on. I think that’s Uncle Jed pulling up in front of us. Good timing!
11+ Defining: Uncle Jed’s brought his hunter buddies and the Lesser Key of Solomon, too! What are the odds?

Author: Federico

I am the creator of this blog and a dreamer that converts it’s dreams into games.

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