In the Unisystem there is a skill named Rituals. In the original Supernatural rpg there are also Rituals so I have gathered all of the rituals out of the books and even out of the series so my players or NPC’s can use them. I have tried to convert them but I keep changing it to make it work in this system.
I have made it so that Rituals cost Essence just like miracles do.
To perform rituals the player will throw a rituals+Intelligence throw and if it succeeds the ritual will work. If the player is interrupted they have to throw a concentration roll which consists of concentration+willpower to not be interrupted, you can add a bonus if their rituals skill is fairly high.
Player can learn a ritual when they have seen a ritual being performed the more often they have seen it the less difficult it is to learn. They throw Rituals+intelligence – a modifier how difficult you think it would be to learn.
When the player fails to learn it or just really wants it they can spend 1 exp to learn the ritual and they of course need a teacher or book that explains the rituals.
Don’t be afraid of rituals you can make them more difficult if there is a very special component needed to perform such a ritual.
Components
Every ritual needs some form of components with the exception here and there. The key to making sure that Rituals do not get too overused and overpowered are the components. The heavier the ritual the more rare the components and thus how more expensive they are. This way you can keep it in hand somewhat.
Rituals
Anasazi Wards vs. Evil: When completed correctly, it protects the occupants of the area by blocking creatures, such as the Wendigo, from entering the area (5 Essence)
Binding – Demon: You can bind a demon in a Demon Trap (20 Essence)
Cleansing Ritual, Basic: Basic Cleansing Ritual (3 Essence)
Curse Box: You know how to lock a Cursed item into a box with a special ritual. You still need to know how to make the box or you can get one. (15 Essence)
Curse Object Cleansing Ritual: A ritual that involves the destruction of a cursed item. The cursed item is burned at night in a cemetery hole with several herbs and components including bone ash and cayenne pepper. (Perception + Rituals) One roll per minute; no longer than 2 minutes. (20 Essence)
Dispel Angel: Write Enochian symbols with your own blood (15 Essence)
Exorcism: You can exorcise demons with a Latin text (5 Essence)
Goofer Dust: Creating Goofer Dust (5 Essence)
Hex Bag: Most hex bags are not so much the spells themselves as much as they are a component of a larger spell, typically used as a targeting device for greater magic. (5 Essence)
Holy Water: Create Holy Water, you need a rosary and a latin text. (2 Essence)
Home Cleansing: With all the hex bags placed, the poltergeists and spirits in a house are banished and the house is cleaned. (5 Essence)
Last Rites: Salt and burn the spirit and/or it’s belongings (1 Essence)
Protection – Salt: Salt to protect yourself. Create a circle or throw it. (0 Essence)
Sigil of Protection of Possession: The wearer is kept safe from possession, create a amulet or tatto it on ones heart. (20 Essence)
Summoning – Demon: You can summon demons, you need it’s name or a belonging and components (15 Essence)
Summoning – Spirit: You can summon spirits, you need it’s name or a belonging and components (15 Essence)
Author: Federico
I am the creator of this blog and a dreamer that converts it’s dreams into games.